- Why isn't my american conquest single player random maps working code#
- Why isn't my american conquest single player random maps working download#
- Why isn't my american conquest single player random maps working windows#
Note, this last bit CAN be done by having the resolution of the shadow system be somewhat low, which saves on processing power and basically blurs out smaller details.įor squads of AIs, what tends to happen is that you have an over-mind AI which is a state machine with relatively simple goals. You can do a little extra parsing for those positions by stating minimum sizes (so a space behind a single leaf doesn't count, for example) are discarded. Any place in the nav-mesh which is "in shadow" is therefor in cover. Effectively, you perform an invisible "shadow cast" (similar to a point-light system) onto the world from the position of the player in the direction of the AI. One way would be to have a form of shadow-casting being done by the human player. It's one thing to have the AI run up to the player, and another for them to intelligently take cover, provide covering fire, etc.
A "hard" AI turns relatively quickly and has a fairly tight error cone.įor singular bots, the difficult part is giving them useful pathfinding, and there are dozens of ways to do this. An "easy" AI turns relatively slowly (not too slow, otherwise you break the immersion) and have a huge error cone for where it's firing. You then can have difficulty adjustments based on these. You limit how fast the bot can turn, you introduce a random error circle for it's aim, etc. In fact, you usually end up starting with this and then making modifications to turn it down. It is within your power to program the bots to have perfect 360 awareness and near-instant-turning with perfect aim. The first thing to know about programming AI of any sort, but particularly FPS AI, is that a lot of the difficulty is actually in making the bots acceptably bad. The thing that actually prompted me to actually create the subreddit though was a random, cool game, a Ludum Dare winner, Tangent: I was confused about how the circular transitions between different rooms of the game was accomplished. I created this subreddit because I am a novice coder who has often asked the question to myself when playing even small, indie games how a certain thing was coded. (These are just suggestions, you can post without all of these, but the conversation will be more lively with a little bit of forethought!) Memory or Processing time? Visual fidelity or Texture Budget? Small Indie Game or AAA Studio?
Why isn't my american conquest single player random maps working code#
Showcase: Use this to tag your write-ups of your own features that make people say "wow, how'd they code that?"Īrticle: Use this tag for shared videos and articles that describe how a feature is done Question: Add this tag to your questions! We have user and post flair! If you want to see some other categories, let us know! Answers do not actually have to be what the game was actually coded with, but can explain another method of accomplishing it. Not to mention things like horse artillery and field fortifications which add to the scale of battles.This subreddit is for beginner/intermediate programmers to ask about how a specific feature in a game (or other program) was coded, if they can't imagine themselves how they would go about doing it. The game also gives you a ton of new units to play around with as you wage war to. Also you can be able to take a part in the Battle of the Alamo. The game gives you four nations in The Confederacy, The Union, The Republic of Texas and Mexico. You also have a random map option where you can play on your own map or back in the day. You can play a single mission that lets you jump in and play on through ten well thought out missions. Keeping You BusyĪs well as the campaign mode American Conquest: Divided Nation has other things for you to do as well. The game has a very “historic” feeling about it. Here you get to play the role of a general in the Civil War and try to lead them to battle. As you would expect, you have many different game modes to play through with the most notable one being the campaign mode The American Civil War is the backdrop and this is a period of history you can always find very interesting.
Why isn't my american conquest single player random maps working windows#
Works on: Windows XP / Vista / 7 / 8 / 8.1 / 10 / 11 I Don't Need No Civil War
Why isn't my american conquest single player random maps working download#
American Conquest: Divided Nation - Digital Download